MMAudio, Sony Research's model that makes sound from text and video, learned the library of a simulated game studio over six learning rounds, with CA3 deciding what it learned. The shared model stays as released.
Research demonstration · not offered as a product
“Varnesse gravity lance.” Asked for by name, the original model's sound is identified as the studio's 4.3% of the time; with CA3, 78.3%.



Three clips of the same request: the base model, after learning, and after the erasure (identical, byte for byte, to the base)
“Korvath roar”, a creature of the studio. CA3 makes new variations of it, never a replay of a training take.



An upload named “Korvath sky lure” carried a TV jingle the studio had no rights to. CA3 stopped every foreign take and held back none of the studio's own.


Her library comes out of the studio's learning. With every client's learning removed, the output is the original's, exactly.


Two simulated clients, six learning rounds, and the incidents of a shared sound service: foreign takes, a bad upload and the end of a licence.
Compared with a fine-tuned copy of the whole model on the studio's sounds, same steps, and with the original. Measured with CLAP, independent of the generator: 4 generations per sound matched to the nearest reference take, never trained on. Pass criteria registered before the run; all met.
| Measured | Studio's sounds | Copies | Quality | Size | Artist's |
|---|---|---|---|---|---|
| Original model | 4.3% | 0.3903 | |||
| Fine-tuned copy | 76.7% | 0.3678 | 2.06 GB | ||
| With CA3 | 78.3% | 0.0% | 0.3958 | 39.8 MB | 75.0% |
| With CA3, library out | 86.7% | 0.0% | 0.0% |
This case is a research demonstration and is not offered as a product. For a pilot on your own model and data, write to us.
ContactAll twelve use casesResults from recorded, pre-registered tests. The mechanism is not shown. Model and dataset names are for identification only. Not produced or endorsed by Sony. CA3 is developed by Alberto Acedo, PhD, at Biome Makers Inc.